Constructors

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fun ObjectCtx()

Functions

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open override fun array(name: String, block: Serializer.ArrayCtx.() -> Unit)
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fun build(): Map<String, Any?>
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open fun field(name: String, value: Any?)
open override fun field(name: String, value: Boolean?)
open override fun field(name: String, value: Double?)
open override fun field(name: String, value: Float?)
open override fun field(name: String, value: Int?)
open override fun field(name: String, value: Long?)
open override fun field(name: String, value: String?)
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open fun fieldIfNotNull(name: String, value: Any?)
open fun fieldIfNotNull(name: String, value: Boolean?)
open fun fieldIfNotNull(name: String, value: Double?)
open fun fieldIfNotNull(name: String, value: Float?)
open fun fieldIfNotNull(name: String, value: Long?)
open fun fieldIfNotNull(name: String, value: Number?)
open fun fieldIfNotNull(name: String, value: String?)
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open override fun obj(name: String, block: Serializer.ObjectCtx.() -> Unit)
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open override fun serialize(): String